Bentusi Mothership Other Ships CryoTray

CryoTray
Mass Lin v Rot v Salvage Armor RepairRate LoRepairRate
4000 600 0.3 1/1 18000 15 15

Each CryoTray contains 100,000 of your people in stasis. The CryoTrays are seen in Level 01 and Level 03. I am told that you can Retire them to get a lot of RU's but I don't know how much.
Inside a CryoTray (artist's impression)
Inside a CryoTray (colorful artist's impression)
Death of 100,000


Autogun Frigate
Mass Lin v Rot v BuildCost BuildTime Salvage Armor
20 0 4 300 60 1/1 900
Ballistic Range Energy Range Coverage RepairRate LoRepairRate
1×50 9000 - - 15% 0 0

These little frigates consist of nothing but a large gimbled cannon. They cannot move away from their position so are used as guards. Although one may not inflict much damage, Level 13 has many of them and it is so much easier to just avoid them than try to hunt them down and blast them.


Junkyard Dog
Mass Lin v Rot v BuildCost BuildTime Salvage Armor
400 750 1.1 250 40 2/2 110600
Weapons Range Coverage Fuel FuelRate HiFuelRate RepairRate
- 2000 - 20000 0.019 0.25 80

'Junkyard Dawg' is responsible for keeping his junk-yard tidy in Level 13. Any ship in his junkyard that is not junk ought to be, so he sets out to make it so. There are several hyperspace windows about the level, from which he emerges, grabs a ship and then disappears through the hyperspace window.
The JYD is a super-upgraded Salvage Corvette. It has seventy times the level of armor and a huge autoRepair factor and no fuel consumption. It is capable of capturing a Heavy Cruiser or Carrier all on its own. Why does the enemy always get the groovy ships? It's not fair!
Despite the fact that there are two salvage points on the JYD and only two Salvage Corvettes are 'required' to salvage it, I cannot get my pair to go near the JYD. They go up to about five ships' lengths from it and then dance on the spot, refusing to go any closer. Perhaps this indicates that Salvage Corvettes cannot salvage their own kind?
Here is your opportunity to play with this helpless little puppy, all for your very self!
Special: Tractor Beam
A Junkyard Dog can tow any other ship.
Junkyard Dog (artist's impression)
Junkyard Dog in action


Junkyard Headquarters
Mass Lin v Rot v BuildCost BuildTime Salvage Armor
1000 0 0 200 400 5/5 116000

The Junkyard Headquarters is a dilapidated Carrier which inexplicably holds cruical details about the defence system surrounding Hiigara. It can refuel and repair your Fighters or Corvettes once they have battled there way to it and transmitted the data back to your Mothership.
Even if you take 5 Salvage Corvettes to the JYHQ they will not attach to it. Possibly because it is imobile? Two Heavy Cruisers soon remove the evidence of there ever having been Top Secret plans located in this inconspicuous locality.


Autogun Frigate
Mass Lin v Rot v BuildCost BuildTime Salvage Armor
20 0 4 300 60 1/1 900
Ballistic Range Energy Range Coverage RepairRate LoRepairRate
1×50 9000 - - 15% 0 0

These little frigates consist of nothing but a large gimbled cannon. They cannot move away from their position so are used as guards. Although one may not inflict much damage, Level 13 has many of them and it is so much easier to just avoid them than try to hunt them down and blast them.


Bentusi Escape Capsule
Mass Lin v Rot v BuildCost BuildTime Armor
30 350 1.1 300 60 20000

Despite its high armor, the enemy Destroyers and Heavy Cruiser manage to blow up the Bentusi admin as they attempt to flee the sinking ship. Surprisingly, the loss of their L33t stirs no mourning amongst the surviving Bentusi, and they manage to leave the map and cower until the final cutscene where they make a showy entrance in which most of their company fail to appear.


Bentusi Mothership
Mass Lin v Rot v BuildCost BuildTime Salvage Armor
100000 10000 0.02 3200 300 - 400000
Ballistic Range Energy Range Coverage RepairRate LoRepairRate
- - 3×65 9000 45% 14 14

The Bentusi Mothership has no dockPoints so when at the start of Level 04 your ambassador docks with the inside wall of the Bentusi vessel, this is not actually possible.
It has massively dangerous Ion Beams which do loads of damage, 2.5 times as much armor as your Mothership and ten times the speed of an Interceptor. Do not attack it. And don't bother trying to capture it since there are no salvage points (and it is a mothership.)
Special: Trade
Will exchange RU's for technology advancements.
Bentusi Mothership (artist's impression)


Ghost Ship
Mass Lin v Rot v BuildCost BuildTime Salvage Armor
500 0 0 3200 300 2/1 800000

The Ghost Ship houses a demented, power-hungry AI remote control. It grabs Capital Ships that come too close to it and uses them to defend itself against Strike Craft since it has no weaponry of its own. You can download the program for free with a Salvage Corvette which docks on the top, just forward of the bridge. Once the Ghost Ship suffers 10% armor loss, the remote control finally gives up the ghost. If you have the inclination and time, you can attack the dead Ghost Ships with your CapShips until it blows, but be aware that it has five times the armor of your Mothership!


MegaShip
Mass Lin v Rot v BuildCost BuildTime Salvage Armor
100000 295 0.2 3200 300 6/6 600000
Ballistic Range Energy Range Coverage RepairRate LoRepairRate
- - 1 9000×65 30% 14 14

The ship from which The Council oversees the operation of the galaxy.
The Council's Megaship (artist's impression)